West or east masks will NOT be automatically flipped if only one is provided. Masks are optional, textures without a corresponding "m.png" will display as they usually would. "demo_southm.png" is the mask that will be applied to "demo_south.png", and "demo_south_backm.png" will be applied to "demo_south_back.png". This works for both front textures and back textures.Īreas marked red (#FF0000) will be painted with the primary color, areas marked green (#00FF00) will be painted with the secondary color, and areas marked black (#000000) will not be painted. To apply an alpha mask to a hair texture, simply add "m" to the end of your mask's file name. Note 2: Gradient hair shown above is from Gradient Hair.Īlpha MasksFor more information on alpha masks, check this guide out. Below are a few examples of such hair mods: You'll have to get hair from other mods that utilize this mod. Note: This mod will not magically convert existing hair to work as above. What's more, you don't even have to add more information to your HairDef XML, just provide the textures and you're done. In addition, this mod also enables the use of alpha masks on hair, so you can make hair with decorations/accessories that can be colored separately in-game. So you'll be able to make, for example, long hair that flows down the back, without having to tailor-make it for one/each body type or make design compromises. This mod gives modders an additional hair layer to work with that renders behind the pawn. If you've made/tried to make a hair mod, you'll likely realize that RimWorld just slaps the texture on top of the pawn, colors the entire thing, and calls it a day. DescriptionTLDR: This mod gives modders the ability to have a hair texture render behind a pawn, as well as use alpha masks on hair, without additional fiddling with XML.
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